Wet Work, 11 / 9 / 1996

Tomorrow is Coming Soon

A Mossad agent races to find those responsible for a shocking and suspicious terrorist attack before he is forced to take the fall.

Wet Work, 1996 / 9 / 11

Technical Game Design

A diverse set of technical requirements and a hyperreal narrative make Tomorrow an interesting case study and showcase of how engineering can act as a medium, as well as a means to a commercial end.

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Realism imitates reality.

Hyperrealism supersedes reality by being more coherent,

more emotionally legible, or more “truE” than reality itself.

Tomorrow is a hyperreal game

Technical Art.

A deeper look at Tomorrow’s modelling, rigging, and animation pipelines.

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History